* com_maxfpsUnfocused - Maximum frames per second when unfocused * com_legacyversion - Use vanilla RTCW 1.41 version string for game server browser visibility * com_legacyprotocol - Specify protocol version number for legacy RTCW 1.4 protocol, see "Network protocols" section below (startup only) * com_homepath - Specify name that is to be appended to the home path If no original RTCW pak files are found, this will enable running in standalone mode * com_basegame - Use a different base than main. * com_standalone (read only) - If set to 1, RTCW is running in standalone mode * com_altivec - enable use of altivec on PowerPC systems * com_ansiColor - enable use of ANSI escape codes in the terminal * sv_dlURL - the base of the HTTP or FTP site that holds custom pk3 files for your server * sv_dlRate - bandwidth allotted to PK3 file downloads via UDP, in kbyte/s * s_muteWhenUnfocused - mute sound when window is unfocused * s_muteWhenMinimized - mute sound when minimized * s_backend - read only, indicates the current sound backend * s_sdlMixSamps - SDL mix buffer size override * s_sdlDevSamps - SDL DMA buffer size override * s_alAvailableInputDevices - list of available OpenAL input devices * s_alInputDevice - which OpenAL input device to use * s_alAvailableDevices - list of available OpenAL devices * s_alDevice - which OpenAL device to use * s_alDriver - which OpenAL library to use * s_alGraceDistance ( 512 ) - after having passed MaxDistance, length until sounds are completely inaudible * s_alRolloff ( 2 ) - the value of AL_ROLLOFF_FACTOR for each source * s_alMaxDistance ( 1024 )- the maximum distance before sounds starts to become inaudible. * s_alMinDistance ( 128 ) - the value of AL_REFERENCE_DISTANCE for each source * s_alDopplerSpeed ( 9000 ) - the value passed to alDopplerVelocity * s_alDopplerFactor ( 1.0 ) - the value passed to alDopplerFactor * s_alSources ( 128 ) - the total number of sources to allocate * s_alGain ( 1.0 ) - the value of AL_GAIN for each source * s_alPrecache ( 1 ) - cache OpenAL sounds before use * s_useOpenAL ( 1 ) - use the OpenAL sound backend if available * j_yaw_axis - Selects which joystick axis controls yaw. * j_pitch_axis - Selects which joystick axis controls pitch. * j_up_axis - Selects which joystick axis controls up/down. * j_side_axis - Selects which joystick axis controls left/right. * j_forward_axis - Selects which joystick axis controls forward/back. * j_yaw - Joystick analogue to m_yaw, for yaw rotation speed/direction. * j_pitch - Joystick analogue to m_pitch, for pitch rotation speed/direction. * j_up - Joystick up movement speed/direction. * j_side - Joystick analogue to m_side, for side movement speed/direction. * j_forward - Joystick analogue to m_forward, for forward movement speed/direction. * in_keyboardDebug - print keyboard debug info * in_availableJoysticks - list of available Joysticks * con_autoclear ( 1 ) - Set to 0 to disable clearing console input text when console is closed * con_autochat ( 1 ) - Set to 0 to disable sending console input text as chat when there is not a slash at the beginning * cl_mouseAccelOffset ( 5 ) - Tuning the acceleration curve, see below * cl_mouseAccelStyle ( 0 )- Set to 1 for QuakeLive mouse acceleration behaviour, 0 for standard * cl_consoleKeys - space delimited list of key names or characters that toggle the console * cl_cURLLib - filename of cURL library to load * cl_guidServerUniq ( 1 ) - makes cl_guid unique for each server * cl_aviMotionJpeg ( 1 ) - use the mjpeg codec when capturing video * cl_aviFrameRate ( 25 )- the framerate to use when capturing video * cl_autoRecordDemo ( 0 ) - record a new demo on each map change * cg_fixedAspectFOV ( 1 ) - Use aspect correct FOV when using cg_fixedAspect cvar ( 0 = Off - Use cg_fov, 1 = Automatic FOV based on resolution ) * cg_fixedAspect ( 0 ) - Use aspect corrected HUD/UI ( 0 = Off, 1 = 4:3 style, 2 = Widescreen style ) Posted By work on Second EGL_wrap AOS4 Version rtcw SP 1.51c:
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